Game Tracker 1.0 (2008)

Game Tracker 1.0 (2008)

This entry is part 1 of 6 in the series Game Tracker Portfolio

This entry is part 1 of 6 in the series Game Tracker PortfolioVideo gaming has always been a personal interest, so one of the first apps I wrote had to do with listing the games that were available and their ratings. Sounds simple, I know. There…

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Game Tracker 2.0 (2009)

Game Tracker 2.0 (2009)

This entry is part 2 of 6 in the series Game Tracker Portfolio

This entry is part 2 of 6 in the series Game Tracker PortfolioIt wasn’t long after the first release of the Game Tracker family of apps that I started in on the next design. I was moving toward a more video game HUD feel. I was…

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Game Tracker 3.0 (2010)

Game Tracker 3.0 (2010)

This entry is part 2 of 6 in the series Game Tracker Portfolio

This entry is part 2 of 6 in the series Game Tracker PortfolioAnother year, another update to the Game Tracker family. It needed it. And 3.0 was a real step-up. I decided to adopt a lighter feel and look and present things in a more standard…

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Game Tracker 4.0 (2011)

Game Tracker 4.0 (2011)

This entry is part 3 of 6 in the series Game Tracker Portfolio

This entry is part 3 of 6 in the series Game Tracker PortfolioThe 4.0 version of Game Tracker was a function change. The provider we were using for data (GamePro.com) shuttered and forced a vast architectural shift in the app. This affected a few features as…

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Game Tracker 5.0 (2012)

Game Tracker 5.0 (2012)

This entry is part 4 of 6 in the series Game Tracker Portfolio

This entry is part 4 of 6 in the series Game Tracker PortfolioAnd then there was 5.0. Game Tracker, at this point, had been around for 5 years and had many tens of thousands of users. As always I had included a “feedback” mechanism in the…

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GameTracker Web (2013)

GameTracker Web (2013)

This entry is part 6 of 6 in the series Game Tracker Portfolio

This entry is part 6 of 6 in the series Game Tracker PortfolioI decided to take on a redesign of my Game Tracker application again. This time, though, I set a high bar for myself. It was to be totally restyled and cross-platform ready. This meant…

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