iOS native
Concept, Design, Coding
Early 2012
I was always fascinated with match-3 puzzle games and thought there were a few mechanic ideas that could make the whole game style a bit more interesting. True to my RPG background I added an upgrade option that allows the player to choose their own play-style a bit.
Design
The art style was decidedly simple and light. I was trying to stay away from deep details and nuances. I decided to make it look inviting and simple, with a slight flair for silly. The game pieces also had to remain stark, identifiable and unique.
For audio direction I chose to use no repetitive loops save for the dreaded drum beating and instead move forward with piece movement sounds and a strong underlying current of positivity for the characters. The voice acting was done primarily by my wife and son who really dove in and made outstanding tracks to work with.