Metal Sole molding the digital world - page 4

Core Concepts: Maintainability

Core Concepts: Maintainability

This entry is part 4 of 11 in the series SOOJS : OO JavaScript

By far, one of the most important factors of this whole pattern is that of readability and maintainability. We all cobble together code while we are solving the problem. The thing that never happens is the most important step: clean-up. We need to always consider…

Continue reading →

SOOJS has class

SOOJS has class

This entry is part 3 of 11 in the series SOOJS : OO JavaScript

At its heart, obviously, SOOJS is about bringing some kind of object-orientation to JavaScript. That’s not to say it makes JavaScript itself OO, nor that any of the common OO elements are specifically replicated. There is actually a lot of overhead in doing that sort…

Continue reading →

Rethink the Blink

Rethink the Blink

I find the things we don’t really know fascinating. It turns out that scientists don’t really understand why we blink so often. The eyeball lubrication and cleaning is seemingly obvious — and those claims are not being refuted. But it appears we blink far more…

Continue reading →

Frameworks, Libraries and Patterns — oh my

Frameworks, Libraries and Patterns — oh my

This entry is part 2 of 11 in the series SOOJS : OO JavaScript

Before getting any deeper into SOOJS I want to clear something up just a bit here. I will make it quick, but it needs to be said. SOOJS is a pattern. And that is intentional. jQuery, a terrifically popular JavaScript library is just that: a library. JavaScriptMVC…

Continue reading →

SOOJS: A Simple Object Pattern for JavaScript

SOOJS: A Simple Object Pattern for JavaScript

This entry is part 1 of 11 in the series SOOJS : OO JavaScript

Let’s face facts: Javascript is awesome. As a language it has so much power and so little barrier to entry that it almost begs to be the first language learned by newcomers. Javascript also has a wide variety of application and real depth in its…

Continue reading →

Metric Viewer 2.0 (2012)

Metric Viewer 2.0 (2012)

After completing my first efforts with SOOJS I decided to write a full-blown application that used it to test out a deep implementation. I decided to take on something with a variety of ins and outs as well as some graphical elements and local storage. The…

Continue reading →

SOOJS JavaScript Pattern (2012)

SOOJS JavaScript Pattern (2012)

An Object Oriented pattern for JavaScript

Continue reading →

FedEx iPhone Locator (2012)

FedEx iPhone Locator (2012)

This entry is part 3 of 4 in the series FedEx iOS

During the bustle of the Unified project we updated the iOS version of the FedEx native applications in several major ways. The most visual of these changes was adding a Locations option.

Continue reading →

FedEx Tracking – Unified (2012)

FedEx Tracking – Unified (2012)

Late in the summer of 2012 I was brought back into a project that I first pushed for in 2010. I did a large amount of design and architecture work to figure out how to collapse several of the tracking systems at FedEx. The project…

Continue reading →

Stick Havoc (2012)

Stick Havoc (2012)

On the heels of releasing Joe I decided to see how quickly I could turn around another property. This time I would have to choose something with a bit less NPC logic. I was fascinated with match-3 puzzle games and thought there were a few mechanic…

Continue reading →

Page 4 of 8 ← First ... 2 3 4 5 6 ... Last →