In the middle of 2010 I made the decision that I would finally write a video game. It was time. I have had many games in my past, but nothing that was from scratch nor highly graphical — something I love. So it was time.

After settling on the basic shape of the project I set to work. This was truly new ground for me. The learning was exponential at every level and on every aspect. My previous skills in Objective-C were doubled. My practice at art went through the roof. In fact, the art alone on “Joe” took more than 5 months. The entire project lasted almost exactly a year.